Suppose an array of length `n`

sorted in ascending order is **rotated** between `1`

and `n`

times. For example, the array `nums = [0,1,2,4,5,6,7]`

might become:

`[4,5,6,7,0,1,2]`

if it was rotated`4`

times.`[0,1,2,4,5,6,7]`

if it was rotated`7`

times.

Notice that **rotating** an array `[a[0], a[1], a[2], ..., a[n-1]]`

1 time results in the array `[a[n-1], a[0], a[1], a[2], ..., a[n-2]]`

.

Given the sorted rotated array `nums`

, return *the minimum element of this array*.

**Example 1:**

Input:nums = [3,4,5,1,2]Output:1Explanation:The original array was [1,2,3,4,5] rotated 3 times.

**Example 2:**

Input:nums = [4,5,6,7,0,1,2]Output:0Explanation:The original array was [0,1,2,4,5,6,7] and it was rotated 4 times.

**Example 3:**

Input:nums = [11,13,15,17]Output:11Explanation:The original array was [11,13,15,17] and it was rotated 4 times.

**Constraints:**

`n == nums.length`

`1 <= n <= 5000`

`-5000 <= nums[i] <= 5000`

- All the integers of
`nums`

are**unique**. `nums`

is sorted and rotated between`1`

and`n`

times.

```
struct Solution;
impl Solution {
fn find_min(nums: Vec<i32>) -> i32 {
let mut l = 0;
let mut h = nums.len() - 1;
while l < h {
if nums[l] < nums[h] {
return nums[l];
}
let m = l + (h - l) / 2;
if nums[l] <= nums[m] {
l = m + 1;
} else {
h = m;
}
}
nums[l]
}
}
#[test]
fn test() {
let nums = vec![3, 4, 5, 1, 2];
let res = 1;
assert_eq!(Solution::find_min(nums), res);
let nums = vec![4, 5, 6, 7, 0, 1, 2];
let res = 0;
assert_eq!(Solution::find_min(nums), res);
}
```