1779. Find Nearest Point That Has the Same X or Y Coordinate

You are given two integers, `x` and `y`, which represent your current location on a Cartesian grid: `(x, y)`. You are also given an array `points` where each `points[i] = [ai, bi]` represents that a point exists at `(ai, bi)`. A point is valid if it shares the same x-coordinate or the same y-coordinate as your location.

Return the index (0-indexed) of the valid point with the smallest Manhattan distance from your current location. If there are multiple, return the valid point with the smallest index. If there are no valid points, return `-1`.

The Manhattan distance between two points `(x1, y1)` and `(x2, y2)` is `abs(x1 - x2) + abs(y1 - y2)`.

Example 1:

```Input: x = 3, y = 4, points = [[1,2],[3,1],[2,4],[2,3],[4,4]]
Output: 2
Explanation: Of all the points, only [3,1], [2,4] and [4,4] are valid. Of the valid points, [2,4] and [4,4] have the smallest Manhattan distance from your current location, with a distance of 1. [2,4] has the smallest index, so return 2.```

Example 2:

```Input: x = 3, y = 4, points = [[3,4]]
Output: 0
Explanation: The answer is allowed to be on the same location as your current location.```

Example 3:

```Input: x = 3, y = 4, points = [[2,3]]
Output: -1
Explanation: There are no valid points.```

Constraints:

• `1 <= points.length <= 104`
• `points[i].length == 2`
• `1 <= x, y, ai, bi <= 104`

1779. Find Nearest Point That Has the Same X or Y Coordinate
``````struct Solution;

impl Solution {
fn nearest_valid_point(x: i32, y: i32, points: Vec<Vec<i32>>) -> i32 {
let n = points.len();
let mut res: Option<(i32, usize)> = None;
for i in 0..n {
if points[i][0] == x || points[i][1] == y {
let dist = (points[i][0] - x).abs() + (points[i][1] - y).abs();
if let Some((min_dist, min_index)) = res {
res = Some((min_dist, min_index).min((dist, i)));
} else {
res = Some((dist, i));
}
}
}
if let Some((_, min_index)) = res {
min_index as i32
} else {
-1
}
}
}

#[test]
fn test() {
let x = 3;
let y = 4;
let points = vec_vec_i32![[1, 2], [3, 1], [2, 4], [2, 3], [4, 4]];
let res = 2;
assert_eq!(Solution::nearest_valid_point(x, y, points), res);
let x = 3;
let y = 4;
let points = vec_vec_i32![[3, 4]];
let res = 0;
assert_eq!(Solution::nearest_valid_point(x, y, points), res);
let x = 3;
let y = 4;
let points = vec_vec_i32![[2, 3]];
let res = -1;
assert_eq!(Solution::nearest_valid_point(x, y, points), res);
}
``````