883. Projection Area of 3D Shapes
You are given an n x n
grid
where we place some 1 x 1 x 1
cubes that are axis-aligned with the x
, y
, and z
axes.
Each value v = grid[i][j]
represents a tower of v
cubes placed on top of the cell (i, j)
.
We view the projection of these cubes onto the xy
, yz
, and zx
planes.
A projection is like a shadow, that maps our 3-dimensional figure to a 2-dimensional plane. We are viewing the "shadow" when looking at the cubes from the top, the front, and the side.
Return the total area of all three projections.
Example 1:

Input: grid = [[1,2],[3,4]] Output: 17 Explanation: Here are the three projections ("shadows") of the shape made with each axis-aligned plane.
Example 2:
Input: grid = [[2]] Output: 5
Example 3:
Input: grid = [[1,0],[0,2]] Output: 8
Example 4:
Input: grid = [[1,1,1],[1,0,1],[1,1,1]] Output: 14
Example 5:
Input: grid = [[2,2,2],[2,1,2],[2,2,2]] Output: 21
Constraints:
n == grid.length
n == grid[i].length
1 <= n <= 50
0 <= grid[i][j] <= 50
Rust Solution
struct Solution;
impl Solution {
fn projection_area(grid: Vec<Vec<i32>>) -> i32 {
let mut sum_z: i32 = 0;
let n = grid.len();
let m = grid[0].len();
let mut x = vec![0; n];
let mut y = vec![0; m];
for i in 0..n {
for j in 0..m {
if grid[i][j] != 0 {
sum_z += 1;
}
x[i] = i32::max(x[i], grid[i][j]);
y[j] = i32::max(y[j], grid[i][j]);
}
}
let sum_x: i32 = x.iter().sum();
let sum_y: i32 = y.iter().sum();
sum_x + sum_y + sum_z
}
}
#[test]
fn test() {
let grid: Vec<Vec<i32>> = vec_vec_i32![[2]];
let res = 5;
assert_eq!(Solution::projection_area(grid), res);
let grid: Vec<Vec<i32>> = vec_vec_i32![[1, 2], [3, 4]];
let res = 17;
assert_eq!(Solution::projection_area(grid), res);
let grid: Vec<Vec<i32>> = vec_vec_i32![[1, 0], [0, 2]];
let res = 8;
assert_eq!(Solution::projection_area(grid), res);
let grid: Vec<Vec<i32>> = vec_vec_i32![[1, 1, 1], [1, 0, 1], [1, 1, 1]];
let res = 14;
assert_eq!(Solution::projection_area(grid), res);
let grid: Vec<Vec<i32>> = vec_vec_i32![[2, 2, 2], [2, 1, 2], [2, 2, 2]];
let res = 21;
assert_eq!(Solution::projection_area(grid), res);
}
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