You are given an m x n
grid
where each cell can have one of three values:
0
representing an empty cell,1
representing a fresh orange, or2
representing a rotten orange.Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Return the minimum number of minutes that must elapse until no cell has a fresh orange. If this is impossible, return -1
.
Example 1:
Input: grid = [[2,1,1],[1,1,0],[0,1,1]] Output: 4
Example 2:
Input: grid = [[2,1,1],[0,1,1],[1,0,1]] Output: -1 Explanation: The orange in the bottom left corner (row 2, column 0) is never rotten, because rotting only happens 4-directionally.
Example 3:
Input: grid = [[0,2]] Output: 0 Explanation: Since there are already no fresh oranges at minute 0, the answer is just 0.
Constraints:
m == grid.length
n == grid[i].length
1 <= m, n <= 10
grid[i][j]
is 0
, 1
, or 2
.struct Solution;
use std::collections::VecDeque;
struct Orange {
r: usize,
c: usize,
t: i32,
}
impl Solution {
fn oranges_rotting(mut grid: Vec<Vec<i32>>) -> i32 {
let n = grid.len();
let m = grid[0].len();
let mut queue: VecDeque<Orange> = VecDeque::new();
for i in 0..n {
for j in 0..m {
if grid[i][j] == 2 {
queue.push_back(Orange { r: i, c: j, t: 0 });
}
}
}
let mut res = 0;
while let Some(o) = queue.pop_front() {
let r = o.r;
let c = o.c;
let t = o.t;
if r > 0 && grid[r - 1][c] == 1 {
grid[r - 1][c] = 2;
res = i32::max(res, t + 1);
queue.push_back(Orange {
r: r - 1,
c,
t: t + 1,
});
}
if r < n - 1 && grid[r + 1][c] == 1 {
grid[r + 1][c] = 2;
res = i32::max(res, t + 1);
queue.push_back(Orange {
r: r + 1,
c,
t: t + 1,
});
}
if c > 0 && grid[r][c - 1] == 1 {
grid[r][c - 1] = 2;
res = i32::max(res, t + 1);
queue.push_back(Orange {
r,
c: c - 1,
t: t + 1,
});
}
if c < m - 1 && grid[r][c + 1] == 1 {
grid[r][c + 1] = 2;
res = i32::max(res, t + 1);
queue.push_back(Orange {
r,
c: c + 1,
t: t + 1,
});
}
}
for i in 0..n {
for j in 0..m {
if grid[i][j] == 1 {
return -1;
}
}
}
res
}
}
#[test]
fn test() {
let grid: Vec<Vec<i32>> = vec_vec_i32![[2, 1, 1], [1, 1, 0], [0, 1, 1]];
assert_eq!(Solution::oranges_rotting(grid), 4);
let grid: Vec<Vec<i32>> = vec_vec_i32![[2, 1, 1], [0, 1, 1], [1, 0, 1]];
assert_eq!(Solution::oranges_rotting(grid), -1);
let grid: Vec<Vec<i32>> = vec_vec_i32![[0, 2]];
assert_eq!(Solution::oranges_rotting(grid), 0);
}